https://ejurnal.undana.ac.id/index.php/fraktal/issue/feed FRAKTAL: JURNAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA 2024-05-31T16:01:01+00:00 Damianus D. Samo editorial.fraktal@staf.undana.ac.id Open Journal Systems <p style="text-align: justify;">e-ISSN: 2776-0073, DOI:&nbsp;10.35508/fractal.v2i1<br>Fraktal : Jurnal Matematika dan Pendidikan Matematika is a scientific journal in the field of mathematics and mathematics education that is managed and published by the Mathematics Education Study Program, Faculty of Teacher Training and Education (FKIP), Nusa Cendana University, Kupang, NTT. The scope of this journal is applied mathematics research, statistics, mathematical education research which includes mathematics learning, mathematical exploration, learning media development, analysis of learning outcomes, ethnomatematics, and fields that correspond to the development of mathematics learning from various types of research such as surveys, research and development, experimental research, class action research, qualitative research etc. JMPM Fractal will be published twice a year in <strong>May and November</strong>.&nbsp;Submit your manuscript through <a href="https://ejurnal.undana.ac.id/fraktal/about/submissions">ONLINE SUBMISSION</a></p> https://ejurnal.undana.ac.id/index.php/fraktal/article/view/13480 Pengaruh Blended Learning Pada Pembelajaran Matematika (Tinjauan Meta-Analisis) 2024-05-25T08:25:40+00:00 Imanuel Mesakh Andreas Banunaek andre.banunaek@gmail.com <p>This study aims to determine the effect of Blended Learning on student learning outcomes and to determine the difference in the effect of Blended Learning on student learning outcomes based on education level. This research is a systematic literature review using meta-analysis. The research sample was 6 experimental research articles using BL published in scientific journals between 2015-2022.&nbsp; The calculation of the effect size used eta-squared and Cohen's d formula. The findings of this study reveal that the Blended Learning has an influence on mathematics learning outcomes, where there are 3 articles with a very high effect size category, 1 article with a high effect size category, 1 article with a medium effect size category, and 1 article with a low effect size. Overall, it was found that the Blended Learning had a high influence on mathematics learning outcomes with an average EZ of 1.83. There is a difference in the effect of using the Blended Learning on mathematics learning outcomes based on the education level</p> 2024-04-08T00:00:00+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/13509 Penerapan Discovery Learning Berbantuan GeoGebra Untuk Meningkatkan Kemampuan Pemahaman Konsep Persamaan Lingkaran Siswa Kelas XI IPA 3 SMA Negeri 1 Fatuleu 2024-05-25T08:25:41+00:00 Marfin Marlisye Noman marfin12.noman@gmail.com Siprianus Suban Garak siprianusgarak@gmail.com Magdalena Wangge ccwangge@gmail.com <p>This research aims to improve the ability to understand the concept of circle equations by applying the Discovery Learning model assisted by Geogebra. This type of research is classroom action research using the Kurt Lewin model which is carried out in 2 cycles and each cycle consists of 4 stages, namely: (1) planning, (2) implementation, (3) observing, and (4) reflection. The data collection techniques used are tests, observation, and documentation with the data analysis used is quantitative data analysis. The research results showed that the percentage of classical completeness in students conceptual understanding abilities reached 66,67% in cycle I and increased to 83,33% in cycle II. The implementation of the Discovery Learning model assisted by GeoGebra also increases teacher activity and student activity in each cycle with a percentage reaching 100%. Based on the research results, it can be concluded that the application of the Discovery Learning model assisted by GeoGebra can improve the ability to understand the concept of circle equations in class XI IPA 3 Student at SMA Negeri 1 Fatuleu</p> 2024-04-23T00:00:00+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/13500 Desain Pembelajaran Penjumlahan dan Pengurangan Bilangan Bulat Menggunakan Matematika Realistik Konteks Permainanan Tradisional Congklak di SD Inpres Nunbaun Delha 2024-05-25T08:25:41+00:00 Chindy Novelin Lantakay chindylantakay28@gmail.com Damianus D. Samo damianus.damo@staf.undana.ac.id Irna Karlina Sensiana Blegur irnablegur@staf.undana.ac.id <p><em>This research aims to determine the learning design for adding and subtracting integers using realistic mathematics in the context of congklak</em> (<em>Indonesian </em><em>Traditional Game </em><em>)</em><em> at</em> SD Inpres Nunbaun Delha. <em>The method used in this research is design research, focused on developing learning designs in the form of hypothetical learning trajectories. This is a qualitative</em> <em>research involving 6 students in the pilot experiment cycle and 24 students in the teching experiment cycle. The data collection techniques used were tests, field notes, interviews and documentation. Meanwhile, data analysis</em> <em>techniques were carried</em> <em>out</em> <em>qualitatively. Thi</em> <em>sresearch</em> <em>produces a learning</em> <em>design</em> <em>using</em> <em>the PMRI approach. The resulting</em> <em>learning</em> <em>design</em> <em>consists</em> <em>of 7 activities</em> <em>where</em> <em>the PMRI approach</em><em>is </em><em>the main reference in each</em> <em>activity. The contextused in this</em> <em>researchis</em> <em>the</em> <em>traditional</em> <em>game congklak. Students were asked</em> <em>to</em> <em>play</em> <em>the</em> <em>traditional</em> <em>game congklak. After that, students</em> <em>observed</em> <em>the</em> <em>process</em> <em>of</em> <em>playing</em> <em>the</em> <em>traditional</em> <em>game congklak. Students were given congklak which had been</em> <em>modified</em> <em>to</em> <em>play. Then</em> <em>students</em> <em>solve</em> <em>the</em> <em>problems</em> <em>by</em> <em>playing congklak which has been</em> <em>modified in the</em> <em>way</em> <em>they</em> <em>play. Next, students</em> <em>draw</em> <em>circles</em> <em>to</em> <em>solve</em> <em>problems</em> <em>involving</em> <em>adding</em> <em>and</em><em> s</em><em>ubtracting</em> <em>integers. After that, students</em> <em>solve</em> <em>problems</em> <em>without</em> <em>using congklak or</em> <em>pictures</em> <em>of</em> <em>circles</em> <em>and</em> <em>end</em> <em>with</em> <em>students</em> <em>concluding</em> <em>the</em> <em>concept</em> <em>of</em> <em>adding</em> <em>and</em> <em>subtracting</em> <em>integers.</em></p> 2024-05-01T00:00:00+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/13685 Pengembangan Media Pembelajaran Berbasis Android Menggunakan Powerpoint Dan I-Spring Suite 10 Pada Materi Segitiga Dan Segiempat Kelas VII MTS Negeri Kupang 2024-05-25T08:25:42+00:00 Nazla Sahra Ramadhani La Zaiba hnadashr14@gmail.com Damianus D. Samo damianus.samo@staf.undana.ac.id Ofienty Elyada Nubatonis ofirenty@staf.undana.ac.id <p><em>This research aims to develop valid, practical, and effective Android-based mathematics learning media using Powerpoint and Ispring Suite 10 on triangles and quadrilaterals for class VII MTs Negeri Kupang. The method used in this research is the Research and Development method using the ADDIE model. The data collection techniques and instruments used were interviews, questionnaires, and tests. The data analysis techniques used are qualitative and quantitative descriptive analysis techniques. The research results show that Android-based learning media on the triangle and quadrilateral material meets the criteria of being valid, practical, and effective. The results of the feasibility of learning media were obtained from the assessment of 3 material and media experts with an average validity of 4.61 and included in the "valid" category. For the practical aspect, the response with average response result was 4.3, the response from small class students was 4.48, and the large class was 4.52 so it was included in the "practical" category. For the effectiveness criteria, the percentage of learning completeness results for small classes was 80% and for large classes, the class completion results were 86.95% so the learning media was categorized as "effective". Thus, the learning media developed is valid, practical, and effective</em></p> 2024-05-25T08:20:15+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/13904 Pengembangan Media Pembelajaran Matematika Berbasis Android Menggunakan Power Point Dan Ispring Suite Pada Materi Persamaan Kuadrat 2024-05-25T08:25:43+00:00 Yulia Avanti Dua Wohen adhwohen@gmail.com Christine K. Ekowati ekowatichristine@gmail.com Ofirenty E. Nubatonis ofirenty.nubatonis@staf.undana.ac.id <p>This research aims to develop mathematics learning media based on an Android application using PowerPoint and I-spring Suite on Quadratic Equations material for class IX students at SMP Negeri 1 Bola that is valid, practical and effective. The method used in this research is Research and Development (R&amp;D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The research results show that the learning media developed meets the feasibility criteria of being valid, practical and effective. The average total validity by material experts is 4.60 and media experts is 4.57 in the "valid" category. The average total practicality of the small class students' responses was 4.28, and the main class students' responses were 4.25 and the average total practicality of the teachers was 4 in the "practical" category. The percentage of student learning completeness in the small class trial was 71% with the "effective" category and the main class trial was 85% with the "very effective" category</p> 2024-05-25T08:20:56+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/15494 Penerapan Model Pembelajaran Kooperatif Tipe Student Team Achievement Divission Berbantuan Video Animasi Untuk Meningkatkan Hasil Belajar Matematika Siswa 2024-05-31T15:05:36+00:00 Maria Sriyanti Dappa Ole sryole18@gmail.com Christine Khrisnandari Ekowati ekowati@staf.undana.ac.id Damianus D. Samo damianus.samo@staf.undana.ac.id <p>This research was motivated by the low learning outcomes of class VIII students at SMP Negeri 2 Amabi Oefeto in mathematics subjects, especially in cartesian coordinates. The aim of this research is to improve the learning outcomes of class VIII students at SMPN 2 Amabi Oefeto through the application of the Student Team Achievement Division (STAD) type of cooperative learning model assited by animated videos on Cartesian coordinate material.The research method used in this research is Classroom Action Research with Kemmis and Mc Taggart model which is carried out in 2 cycles with each cycle having 4 stages, namely 1) planning; 2) implementation; 3) observation; and 4) reflection. Data collection techniques in research are observation, test, and documentation. The data analysis used is qualitative and quantitative descriptive. The results of this study showed that the percentage of classical student learning completeness in cycle I was 62.97%, increasing to 77.78% in cycle II. The value of implementing observations of teacher teaching activities in cycle I and cycle II was 100% and the value of implementing student activities in cycle I 88.46% increased to 100% in cycle II. Thus, it can be concluded that the application of the Student Team Achievement Division (STAD) type of cooperative learning model assisted by animated videos can improve the learning outcomes of class VIII students at SMP Negeri 2 Amabi Oefeto on Cartesian coordinate material.</p> 2024-05-31T15:05:36+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/15471 Peningkatan Kemampuan Pemahaman Konsep Program Linear Siswa Kelas XI Melalui Discovery Learning Berbantuan Powerpoint Interaktif 2024-05-31T15:45:16+00:00 Febriani Lorita Lakindima febrianilorita@gmail.com Aleksius Madu Leksi_madu@staf.undana.ac.id <p>The low concept understanding ability of students in class XI MIA 4 SMA Negeri 9 Kupang is the reason for researchers to conduct research. This study was conducted to describe the improvement of the ability to understand the concept of linear program in students of class XI MIA 4 SMA Negeri 9 Kupang by applying the discovery learning model assisted by interactive powerpoint media. The method used is Classroom Action Research (CAR) which refers to the Kemmis &amp; Mc Taggart model with 4 steps, namely planning, action, observation and reflection. Data collection was done by observation and test. This research was conducted in class XI MIA 4 SMA Negeri 9 Kupang with 32 students. The results showed that the average result of concept understanding test at the end of cycle I was 67.5, then increased to 77.2 in cycle II. Classical concept understanding of each indicator also increased from cycle I to cycle II. The teacher activity score reached 100 in cycle I and cycle II. In addition, the student activity score also increased, namely 92.5 in cycle I and reached 100 in cycle II. Thus, it is concluded that the use of discovery learning model assisted by interactive powerpoint can improve students' concept understanding on linear program material</p> 2024-05-31T15:16:32+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/14952 Desain Hypothetical Learning Trajectory (HLT) pada Materi Statistika Konteks Adiwiyata di SD Inpres Waioti 2024-05-31T15:38:16+00:00 Maria Ade Irma mariaadeirma12@gmail.com Yohanes H. Nada yohanesnada@gmail.com <p>This research aims to determine the design <em>hypothetical learning trajectory </em>on statistics material at SD Inpres Waioti.The method used in this research is <em>research design </em>which focuses on developing learning design in form <em>hypothetical learning trajectory</em>. This research is qualitative research using two cycles, namely <em>pilot experiment </em>and <em>teaching experiment</em>. On cycles <em>pilot experiment </em>4 students were actively involved and <em>teaching experiment </em>involving 12 students. This research was conducted at SD Inpres Waioti. The data collection techniques used were written tests, field notes, and interviews. Meanwhile, data analysis techniques were carried out qualitatively.This research produces something <em>learning trajectory </em>through the PMRI approach which can be used to support the learning process related to statistics, data concentration measures at SD Inpres Waioti class VI. The resulting learning trajectory consists of 7 activities using the PMRI approach as the main or basic reference in every existing activity. The context used in this research is adiwiyata (school that cares and has an environmental culture). Students are asked to observe the school environment with the aim of collecting data directly. Then students are asked to present the data from their observations in tables and bar charts by first sorting the data. The next activity is that students complete the given case and end by determining the mode and median of a data set and finding the formula and determining the mean of a data set</p> 2024-05-31T15:38:16+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/16094 Pengaruh Gaya Kognitif Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Matematika 2024-05-31T15:50:56+00:00 Susilo Adi Prayoga susilo.adi.prayoga@mhs.uingusdur.ac.id ifa sofakhiroh, ifaasofaa ifaasofakhiroh@gmail.com Tias Puspitaningayu, tiasyuu tias.puspitaningayu@mhs.uingusdur.ac.id Nurul Husnah Mustika Sari nurul.husnah.ms@uingusdur.ac.id <p><em>Cognitive style is an important factor in the learning process that differentiates between individuals or students in thinking, remembering and behaving cognitively which can influence how individuals absorb and process information. Cognitive styles are classified into two based on psychological differences: Field-independent (FI) and Field-dependent (FD). The aim of this research is to find out how cognitive style on student’s academic performance in mathematics.The approach employed in this research is a descriptive qualitative approach which emphasizes explicit literature review. Based on the studies conducted, this research shows that bothcognitive styles, whether field-independent and field-dependent have a significant influence on the learning process and student academic performance in mathematics subjects. Therefore, the use of appropriate cognitive styles in the learning process can enhance students' mathematics learning outcomes</em></p> 2024-05-31T15:50:17+00:00 ##submission.copyrightStatement## https://ejurnal.undana.ac.id/index.php/fraktal/article/view/14504 Peningkatan Hasil Belajar Materi Transformasi Pada Siswa Kelas IX Menggunakan Problem Based Learning Berbantuan Media Animasi 2024-05-31T16:01:01+00:00 Olfiana Marciana Nadek olfinadek@gmail.com Juliana M. H. Nenohai juliana.nenohai@staf.undana.ac.id <p>This research was motivated by the mathematics learning results of class IXA UPTD students at SMP N 1 Landu Leko, Rote, especially in transformation material which was still low. The aim of this research is to improve the mathematics learning outcomes of class IXA UPTD SMP N 1 Landu Leko, Rote on transformation material especially reflection and translation. The type of research used is classroom action research (PTK) which refers to the Kemmis &amp; Mc Taggart which consists of 4 stages, namely: 1) planning; 2) implementation; 3) observation; and 4) reflection. The data collection techniques used are observation and tests, while the data analysis is descriptive qualitative and quantitative. The results of this research show that the percentage of implementation of teacher teaching activities in cycle I was 97.5%, increasing to 100% in cycle II, the percentage of implementation of student activities in cycle I was 92.85%, increasing to 100% in cycle II, and the percentage of completion of results Classical student learning in cycle I was 60.86% and increased to 82.60% in cycle II. Thus, it can be concluded that the application of the problem based learning model assisted by animation media can improve the learning outcomes of class IXA UPTD students at SMP N 1 Landu Leko, Rote on transformation material (reflection and translation).</p> 2024-05-31T16:00:08+00:00 ##submission.copyrightStatement##