ALT+F: DEVELOPMENT OF NEAREST FUTSAL COURT RECOMMENDATION FEATURE BETWEEN TWO TEAMS BASED ON ANDROID USING DIJKSTRA'S ALGORITHM

  • Muhaqiqin Muhaqiqin(1*)
    Universitas Lampung
  • Rikendry Rikendry(2)
    Universitas Teknokrat Indonesia
  • (*) Corresponding Author
Keywords: Algorithm, Android, Dijkstra, Futsal, Nearest

Abstract

The development of futsal is rapid and is the fastest-growing sport in indoor sports worldwide. Playing futsal has become a lifestyle, especially for people in large cities. Futsal not only has become a lifestyle but also has different levels of play, ranging from amateur to semi-professional and professional. The level of play can be seen through competitions organized by Fédération Internationale de Football Association (FIFA) and futsal organizations in each country. Futsal competitions require thorough preparation, even at the amateur level. The playing experience of futsal players needs to be enhanced, so teams need different opponents. There are challenges in finding other teams to play against, such as teams not being familiar with each other, which means teams have to wait for competitions or futsal tournaments. In addition, the lack of information about the nearest futsal court location between teams that want to compete is also a challenge, making it difficult for teams to invite opponents for practice matches. Therefore, a platform is needed to find practice match opponents that includes a feature recommending the nearest futsal court between the two teams. In this research, a feature recommending the nearest futsal court between two teams is developed by implementing the Dijkstra algorithm. The development of this feature in the application uses the software development method called design sprint, which focuses on user needs, ensuring that the application's features align with user expectations. As a result, the application can display recommendations for the nearest futsal court between two teams that want to practice matches. This makes it easier for teams to determine the closest venue that is easily accessible for both teams and their opponents.

Downloads

Download data is not yet available.

References

D. Berdejo-del-Fresno, "A Review about Futsal," American Journal of Sports Science and Medicine, vol. 2, no. 1, pp. 70, 2014. doi: http://dx.doi.org/10.12691/ajssm-2-3-0.

D. Pramana and L. Yuningsih, "Aplikasi Latih Tanding Futsal Menggunakan Framework Laravel," Jurnal Sistem Dan Informatika, vol. 12, no. 1, pp. 48-55. 2017. [Online]. Available: https://jsi.stikom-bali.ac.id/index.php/jsi/article/view/133. [Accessed 31 October 2023].

Muhaqiqin and Rikendry, "ALT+F: Aplikasi Pencarian Lawan Tanding Futsal Berbasis Mobile Android," J-ICON, vol. 9, no. 1, pp. 81-87, 2021. doi: https://doi.org/10.35508/jicon.v9i1.3932.

M. A. Mulyono, Buku Pintar Futsal, Jakarta: Anugrah, 2017.

S. Sintaro, A. Surahman and N. Khairandi, "Aplikasi Pembelajaran Teknik Dasar Futsal Menggunakan Augmented Reality Berbasis Android," TELEFORTECH, vol. 1, no. 1, pp. 22-31, 2020. doi: https://doi.org/10.33365/tft.v1i1.860.

R. Moore, S. Bullough, S. Goldsmith and L. Edmonson, "A Systematic Review of Futsal Literature," American Journal of Sports Science and Medicine, vol. 2, no. 3, pp. 108-116, 2014. doi: http://dx.doi.org/10.12691/ajssm-2-3-8.

D. Glenniza, "Tips Mental dan Persiapan Bertanding Futsal dari Atlet Nasional," Pandit Football, 3 April 2015. [Online]. Available: https://www.panditfootball.com/sains-bola/175530/DGA/150403/tips-mental-dan-persiapan-bertanding-futsal-dari-atlet-nasional. [Accessed 31 October 2023].

Styawati and F. Ariany, "Sistem Monitoring Tumbuh Kembang Balita/Batita di Tengah Covid-19 Berbasis Mobile," Jurnal Informatika Universitas Pamulang, vol. 5, no. 4, pp. 490-497, 2020. doi: http://dx.doi.org/10.32493/informatika.v5i4.7067.

R. R. Suryono, D. Darwis and S. I. Gunawan, "udit Tata Kelola Teknologi Informasi Menggunakan Framework Cobit 5 (Studi Kasus: Balai Besar Perikanan Budidaya Laut Lampung)," Jurnal Teknoinfo, vol. 12, no. 1, pp. 16-22, 2018. doi: https://doi.org/10.33365/jti.v12i1.38.

A. Saputra, E. Budiman and Rosmasari, "Sistem Informasi Penghimpunan Futsal Kutai Kartanegara Berbasis Web," in Prosiding Seminar Ilmu Komputer dan Teknologi Informasi, vol. 2, no. 1, pp. 395-399, 2017. [Online]. Available: https://e-journals.unmul.ac.id/index.php/SAKTI/article/view/292. [Accessed 31 October 2023].

K. Manaf, W. Uriawan, W. Agustian, Y. A. Gerhana, J. Jumadi and M. A. Ramdhani, "Designing Futsal Match Finder Application with Floyd-Warshall Algorithm," in Journal of Physics: Conference Series, vol. 1280, no. 2, pp. 1-8, 2019. doi: 10.1088/1742-6596/1280/2/022024.

N. Akpofure and N. Paul, "An Application of Dijkstra’s Algorithm to shortest route problem," IOSR J. Math, vol. 13, no. 3, pp. 20-32, 2017. doi: 10.9790/5728-1303012032.

S. Ahdan and S. Setiawansyah, "Pengembangan Sistem Informasi Geografis Untuk Pendonor Darah dengan Algoritma Dijkstra berbasis Android," Jurnal Sains Dan Informatika, vol. 6, no. 2, pp. 67-77, 2020. doi: http://dx.doi.org/10.22216/jsi.v6i2.5573.

PlumX Metrics

Published
2023-10-31
How to Cite
[1]
M. Muhaqiqin and R. Rikendry, “ALT+F: DEVELOPMENT OF NEAREST FUTSAL COURT RECOMMENDATION FEATURE BETWEEN TWO TEAMS BASED ON ANDROID USING DIJKSTRA’S ALGORITHM”, jicon, vol. 11, no. 2, pp. 217-226, Oct. 2023.
Section
Articles

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.