CONSUMPTIVE CULTURE AMONG STUDENTS: CONTRIBUTIONS OF SOCIAL MEDIA MARKETING, SOCIAL PRESSURE, FINANCIAL MANAGEMENT, AND SHOPEE GAMIFICATION

  • Anisyah Bahar(1)
    Department of Business, University of Computer Science and Technology Semarang
  • Dewi Widyaningsih(2*)
    Department of Business, University of Computer Science and Technology Semarang
  • Robby Andika Kusumajaya(3)
    Department of Business, University of Computer Science and Technology Semarang
  • (*) Corresponding Author
Keywords: Social Media Marketing, Financial Management, Gamification, Consumptive Culture

Abstract

This study examines the role of social media marketing, social pressure, financial management, and gamification in influencing the consumptive culture of students at STEKOM University in Semarang. The study focuses on active students who have a Shopee account and have made a transaction within the last three months. Using purposive sampling, 60 respondents were selected as the research sample. This research adopts a quantitative approach with an explanatory research design, and the data were analyzed using multiple linear regression with the assistance of SmartPLS 4.0. The results indicate that social media marketing, social pressure, financial management, and gamification have a positive and significant influence on students’ consumptive culture, both individually and simultaneously. These findings suggest that digital marketing exposure, social influence, and interactive platform features can encourage higher levels of consumption among students. However, this study is limited to active students of STEKOM University in Semarang with a relatively small sample size, which may limit the generalizability of the findings to other student populations. The study highlights the importance of strengthening financial literacy and increasing consumer awareness as key strategies to control excessive consumption behavior amid the growing influence of digital marketing and social pressure. The findings also provide insights for stakeholders to develop ethical and responsible marketing practices as well as appropriate regulatory strategies to reduce excessive consumptive behavior among students.

Keywords: Social Media Marketing; Financial Management; Gamification; Consumptive Culture

Downloads

Download data is not yet available.

References

Adawiyah, S. R., Purwandari, B., & Eitiveni, I. (2024). applied sciences The Influence of AI and AR Technology in Personalized Recommendations on Customer Usage Intention : A Case Study of Cosmetic Products on Shopee.

Afifah, N., Hendaryati, N., Azami, T., & Nafiati, D. A. (2025). Kemampuan manajemen keuangan dan gaya hidup sebagai prediktor perilaku konsumtif mahasiswa penerima kip kuliah. 6(1), 117–130.
https://doi.org/https://doi.org/10.36085/jee.v6i1.8429

Agustian, M., Setiawati, R., & Ihsan, M. (2025). Pengaruh Gaya Hidup , Media Sosial , Literasi Keuangan dan e-Money terhadap Perilaku Konsumtif ( Studi Kasus Pada Generasi Z di Kota Jambi ). 25(1), 193–202. https://doi.org/10.33087/jiubj.v25i1.5785

Ananda, D. (2022). The Influence of Instagram as Social Media Marketing on Women’s Consumption Behavior in Sampit City Pengaruh Instagram sebagai Social Media Marketing terhadap Perilaku Konsumtif Wanita di Kota Sampit. Jurnal Kajian Ekonomi, Manajemen …, 3(2), 81–92.
http://jurnal.unda.ac.id/index.php/KEIZAI/index

Aparicio, M., Costa, C. J., & Moises, R. (2021). Gamification and reputation: key determinants of e-commerce usage and repurchase intention. Heliyon, 7(3), e06383. https://doi.org/10.1016/j.heliyon.2021.e06383

Arestha, R., & Wanto, F. (2024). The Influence of Financial Literacy on the Consumptive Behavior of Generation Z : A Systematic Literature Review. 2(02), 95–103. https://doi.org/https://doi.org/10.58471/jeami.v2i02.554

Arnista Ja’o, M., Rengga, A., & Luju, E. (2023). Analisis Pengelolaan Administrasi Keuangan Dan Anggaran Pada Kantor Camat Waigete. Jurnal Projemen UNIPA, 10(3), 50–60. https://doi.org/10.59603/projemen.v10i3.76

Astuti, M., Herlina, H., Anggreini, S., Husnah, A., & Islamia, F. G. (2024). Dampak Lingkaran (Circle) Pertemanan Terhadap Moral dan Karakteristik Mahasiswa. Indo-MathEdu Intellectuals Journal, 5(2), 1369–1383.
https://doi.org/https://doi.org/10.54373/imeij.v5i2.582

Azizah, N. S. (2024). Pengaruh Literasi Keuangan, Gaya Hidup Pada Perilaku Keuangan Pada Generasi Milenial. 01, 113–135.
https://doi.org/10.1558/ecotheology.v9i1.124

Bryła, P., & Chatterjee, S. (2025). The Impact of Social Media Marketing on Consumer Engagement in Sustainable Consumption : A Systematic Literature Review. https://doi.org/https://doi.org/10.3390/ijerph192416637

Dewi, W., R. Taufiq N. M., & Agus, S. (2024). Pengaruh Penggunaan Media Sosial, Gaya Hidup, dan Literasi Keuangan Terhadap Perilaku Konsumtif Mahasiswa di Kota Surakarta. Jurnal Rimba : Riset Ilmu Manajemen Bisnis Dan Akuntansi, 2(3), 230–239. https://doi.org/10.61132/rimba.v2i3.1155

Eisingerich, A. B., Marchand, A., Fritze, M. P., & Dong, L. (2019). Hook vs. hope: How to enhance customer engagement through gamification. International Journal of Research in Marketing, 36(2), 200–215.
https://www.sciencedirect.com/science/article/abs/pii/S0167811619300205

Endah, S. L. N., & Anasrulloh, M. (2023). Pengaruh Media Sosial Instagram Dan Teman Sebaya Terhadap Perilaku Konsumtif Mahasiswa Pendidikan Ekonomi Di Universitas Bhinneka Pgri. Jurnal Economina, 2(7), 1639–1652. https://doi.org/10.55681/economina.v2i7.660

Erawati, T., & Elsa kaka, N. (2024). Pengelolaan keuangan mahasiswa, tri-kon dan literasi keuangan. 13(04), 1367–1375.
https://doi.org/https://doi.org/10.22437/jmk.v13i04.33377

Erwadi, Y. M., Maulida, I. S., Sulaeman, M. M., & Dora, D. (2025). Pengaruh Gengsi , Tekanan Sosial Media , dan Kontrol Diri Terhadap Perilaku Konsumtif Berlebihan pada Penggunaan Marketplace Shopee Shopee . Di dukung adanya gengsi dan sosial media yang telah menjadi bagian integral dari Sosial Media , Dan Kontrol Diri T. 3(April). https://doi.org/https://doi.org/10.30640/trending.v3i2.4022

Faisal, M. (2024). Pengaruh Media Sosial Terhadap Perilaku Konsumtif Mahasiswa. CERMIN: Jurnal Penelitian, 4(1), 133.
https://doi.org/10.36841/cermin_unars.v4i1.496

Febriyanty, N., & Faizin, M. (2022). Pengaruh Gaya Hidup, Konformitas Teman Sebaya dan Status Sosial Ekonomi Orang Tua Terhadap Perilaku Konsumtif Pada Generasi Z di Kota Madiun. Jurnal Ekonomi Syariah, 7(2), 132–149.
https://doi.org/10.37058/jes.v7i2.5482

Fitryani, D., Widiyanarti, T., Teguh, E., Pratama, H., Silva, F. R., Septian, G., Nurfajri, I., Saputra, R., & Ayuningtyas, W. D. (2024). Media And Consumer Culture : Analysis Of The Role Of The Media In Shaping Consumption Culture. 45(2), 397–402. https://ijpsat.org/index.php/ijpsat/article/view/6327/4063

Ghozali, I. (2021). Aplikasi analisis multivariete dengan program IBM SPSS 23.

Gunelius. (2011). 30-Minute Social Media Marketing. United States: McGrawHill Companies.

Hair, J. F., Risher, J. J., Sarstedt, M., & Ringle, C. M. (2019). When to use and how to report the results of PLS-SEM. European Business Review, 31(1), 2–24.

Hasanah, S. S. A., Hidayati, D. S., & Syakarofath, N. A. (2022). Kecenderungan Gaming Disorder dan Perilaku Konsumtif Pembelian Virtual Goods pada Pemain Online Game. Gadjah Mada Journal of Psychology (GamaJoP), 8(1), 1. https://doi.org/10.22146/gamajop.56824

Hayani, N., & Ikbal, M. (2020). Pengaruh Instagram Sebagai Social Media Marketing Terhadap Perilaku Konsumtif Wanita Karir Di Kota Pekanbaru. Mbia, 19(1), 12–20. https://doi.org/10.33557/mbia.v19i1.820

Herlina, F., & Sari, I. A. (2023). Pengaruh Literasi Keuangan, Pengelolaan Uang Saku dan Kontrol Diri Terhadap Perilaku Konsumtif Mahasiswa Pendidikan Ekonomi Universitas PGRI Semarang. Jurnal Spirit Edukasia, 03(02), 306–314. https://journal.upgris.ac.id/index.php/spiritedukasia/article/view/16420

Hudhana, W. D., & Mulasih, M. (2023). Budaya Konsumtif Perspektif Postmodern Jean Baudrillard Dalam Novel Filosofi Kopi Karya Dee Lestari. Lingua Rima: Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 12(2), 37. https://doi.org/10.31000/lgrm.v12i2.8640

Huseynov, F., & Dhahak, K. (2020). The Influence of Gamification on Online Consumers Attitude and Intention to Purchase Fast Moving Consumer Goods. Business and Economics Research Journal, 11(3), 769–791.
https://doi.org/10.20409/berj.2020.281

IDN Research Institute. (2024). Indonesia Gen Z. IDN Research Institute, 102. https://cdn.idntimes.com/content-documents/indonesia-gen-z-report-2024.pdf

Junaida, J., & Riofita, H. (2024). Inovasi Ekonomi dan Bisnis Penggunaan Live Streaming Tiktok Dalam Meningkatkan Minat Beli Konsumen. 06(2), 20. https://journalpedia.com/1/index.php/ieb

Kalita, L. P., & Baidhlowi, A. F. (2023). Analisis Pengaruh Pengelolaan Keuangan Pribadi Terkait Perilaku Konsumtif Di Kalangan Mahasiswa Terhadap Pembelian Aplikasi Premium. Jurnal Ekonomi Akuntansi, Manajemen, 2(2), 91–107. https://jurnal.anfa.co.id/index.php/mufakat/article/view/2696/2436

Karunia, H., Ashri, N., & Irwansyah, I. (2021). Fenomena Penggunaan Media Sosial : Studi Pada Teori Uses and Gratification. Jurnal Teknologi Dan Sistem Informasi Bisnis, 3(1), 92–104. https://doi.org/10.47233/jteksis.v3i1.187

Kotler, P., & Keller, K. L. (2016). Marketing Management, 15thn Edition New Jersey: Pearson Prentice Hall. Inc.

Latifah, V. A., & Paramita, R. A. S. (2023). Pengaruh Literasi Keuangan, Kontrol Diri, dan Media Sosial Terhadap Perilaku Konsumtif Mahasiswa Ekonomi, Manajemen,. Jurnal Ilmiah Wahana Pendidikan, 9(25), 854–865.
https://doi.org/https://doi.org/10.5281/zenodo.10437316

Lestari, P. (2024). Pengaruh Lingkungan Sosial dan Gaya Hidup Terhadap Perilaku Konsumtif Pengguna Shopee Paylater Dalam Perspektif Ekonomi Islam. 3(01), 204–211. https://journal.itbaas.ac.id/jieig Jurnal

Maulida, S., Vhalery, R., & Fitria, D. (2024). Pengaruh Penggunaan Media Sosial Instagram Terhadap Perilaku Konsumtif Pada Remaja Karang Taruna Rw 06 Kelurahan Bojongbaru. 01(June), 8–15.
https://pub.ruangrosadi.com/jurnal-ilmiah/index.php/jamfi/article/view/12

Maulidy, A., Zaini, A. W., & Sanjani, M. A. F. (2025). Social Media Influence on Consumerism Trends Among College Students. 04(01), 16–28.
https://doi.org/https://doi.org/10.33650/ijess.v5i1.11682

Mulindra, A. B., & Ariani, L. (2023). Pengaruh Konformitas Teman Sebaya Terhadap Perilaku Konsumtif Pada Remaja. Jurnal Penelitian Pendidikan, Psikologi Dan Kesehatan (J-P3K) 2023, 4(2), 54–60. www.jurnalp3k.com/index.php/J-P3K/index

Mulya, S. M., Nengsih, T. A., & Syahrizal, A. (2023). Pengaruh Literasi Keuangan Dan Gaya Hidup Terhadap Perilaku Konsumtif Mahasiswa Manajemen Angkatan Keuangan Syariah Angkatan 2018-2019. Journal of Creative Student Research (JCSR), 1(2), 137–151.
https://doi.org/https://doi.org/10.55606/jcsrpolitama.v1i2.1165

Mumtaz, Z. A., Dharta, F. Y., & Oxcygentri, O. (2022). Fenomena Belanja Online Dikalangan Mahasiswa Bekasi Penonton Tayangan #Racuntiktok. NUSANTARA: Jurnal Ilmu Pengetahuan Sosial, 9(8)(8), 2–2.
https://doi.org/https://doi.org/10.31604/jips.v9i8.2022.2862-2868

Muslikhun, M., & Wahjoedi, T. (2023). The influence of financial literacy and financial attitudes on consumptive behavior mediated by financial behavior in residents of Sidoarjo City , Indonesia. 6(4), 7–17.
https://doi.org/https://doi.org/10.22034/nasmea.2023.176304

Muwaffaq, B. S., Dewi, F. R., Viana, E. D., & Matoati, R. (2023). Pengaruh Literasi Keuangan , Penggunaan Media Sosial , dan Faktor Sosial Demografi Terhadap Perilaku Konsumtif The Influence of Financial Literacy , Use of Social Media , and Social. 05(1), 1–12.

Nasta’in, A. F., Samad, A., & Sujatmiko, S. (2023). Pengaruh Content Marketing Dan Sosial Media Terhadap Minat Beli Ulang Melalui Keputusan Pembelian Pada Bekind.Id. Jurnal Manajemen Perbankan Keuangan Nitro, 7(1), 38–52. https://doi.org/10.56858/jmpkn.v7i1.211

Nengsih, T. A., Syariah, E., Islam, U., Sulthan, N., & Saifuddin, T. (2024). Pengaruh Gaya Hidup Dan Literasi Keuangan Terhadap Perilaku Konsumtif ( Studi Kasus Mahasiswa Ekonomi Syariah Angkatan 2022 ). 8(2), 27015–27022. https://jptam.org/index.php/jptam/article/view/16368

Novita, N. (2025). Pengaruh Kepribadian dan Media Sosial Terhadap Tekanan Sosial Mahasiswa Perempuan dalam Menghadapi Dinamika Teknologi. 11(1), 22–30. https://doi.org/https://doi.org/10.35446/dayasaing.v11i1.2044

Novita, S. D., & Rifqy Alfiyan, A. (2023). Peran Adaptasi Game (Gamifikasi) dalam Pembelajaran untuk Menguatkan Literasi Digital: Systematic Literature Review. In UPGRADE : Jurnal Pendidikan Teknologi Informasi (Vol. 1, Issue 1). https://doi.org/10.30812/upgrade.v1i1.3157

Nugraha, F. P., Suharyanto, & Yatna, C. N. (2023). Perilaku Konsumtif Memediasi Pengaruh Social Media Marketing dan Fanatisme terhadap Keputusan Pembelian. Oikonomia: Jurnal Manajemen, 19(1), 69–86.
https://doi.org/https://doi.org/10.47313/oikonomia.v19i1.2088

Oktaviani, M., Oktaria, M., Alexandro, R., Eriawaty, E., & Rahman, R. (2023). Pengaruh Literasi Keuangan terhadap Perilaku Konsumtif Generasi Z pada Mahasiswa. Jurnal Ilmiah Ilmu Sosial, 9(2), 136–145. https://doi.org/10.23887/jiis.v9i2.68587

Pakpahan, H. R. & Situmorang, L. (2024). Faktor-Faktor Yang Mempengaruhi Gaya Hidup Program Studi Pembangunan Sosial FISIP. 12(3), 247–256.
https://ejournal.ps.fisip-unmul.ac.id/site/?p=1816

Pohan, M. Z., Nasution, T. A., & Pohan, S. (2025). Gaya Hidup Konsumtif Generasi Z dalam Era Belanja Daring Indonesia ). 4(2), 237–246.
https://doi.org/https://doi.org/10.52436/1.jishi.205

Pranjono, D. E. (2024). Pengaruh Gamifikasi Terhadap Kepuasan Pelanggan E-Commerce: Dampak Varia... 1382–1395.
https://journal.untar.ac.id/index.php/jmbk/article/view/33631

Puspasari, S. A., Wilujeng, I. P., & Ali, A. (2024). Ekonomi Bisnis The Effect of Gamification on Customer Satisfaction through Customer Engagement on the Marketplace Pengaruh Gamification terhadap Customer Satisfaction melalui Customer Engagement pada Marketplace. 29(1), 11–22.
http://journal2.um.ac.id/index.php/ekobis

Putra, R. D. S., Naufal, A., Ratnawati, T., & Hwihanus, H. (2023). Pengaruh Literasi Keuangan, Gaya Hidup Terhadap Perilaku Keuangan Pada Generasi Milenial (Studi Pada Mahasiswa Universitas di …. Musytari: Neraca …, 3(5). https://ejournal.warunayama.org/index.php/musytarineraca/article/view/1736

Putri, A. A., Rahmasari, D. A., Ramadhani, F., & Wasisto, M. A. (2024). Kajian Budaya Konsumtif Masyarakat Indonesia Melalui Pendekatan Teori One Dimensional Man Herbert Marcuse. Jurnal Ilmu Sosial Dan Ilmu Politik, 38(1), 20–34. https://doi.org/10.52318/jisip.2024.v38.1.2

Putri, M. A., Luthfi, A., & Saidek, A. R. (2020). Pengaruh literasi keuangan terhadap perilaku konsumtif mahasiswa program studi ekonomi syari’ah semester iv dan vi sekolah tinggi agama islam an-nadwah kuala tungkal. 3(Desember), 1–19. https://ejournal.an-nadwah.ac.id/index.php/almizan/article/view/177

Qurotaa’yun, Z., & Krisnawati, A. (2019). Pengaruh Literasi Keuangan Terhadap Perilaku Konsumtif Generasi Milenial Di Kota Bandung. JAF- Journal of Accounting and Finance, 3(1), 46. https://doi.org/10.25124/jaf.v3i1.2167

Rifai, A., Rachmawati, I. K., & Alamsyah, A. R. (2023). Pengaruh Gamification Dan Positive Emotion Terhadap Repurchase Intention Dimediasi Customer Engagement Pada Marketplace Shopee. Cakrawala Repositori IMWI, 6(5), 2062–2069. https://doi.org/10.52851/cakrawala.v6i5.523

Rizano, S. A., & Salehudin, I. (2023). Does Gamifying in the Marketplace Help in Building Consumer Engagement and Intention to Buy Online? Journal of Marketing Innovation (JMI), 3(2), 94–109. https://doi.org/10.35313/jmi.v3i2.95

Romadloniyah, A., & Setiaji, K. (2020). Pengaruh Status Sosial Ekonomi Orang Tua, Konformitas, Dan Literasi Keuangan Terhadap Perilaku Konsumtif Dalam Prespektif Gender. Eeaj, 9(1), 50–64. https://doi.org/10.15294/eeaj.v9i1.37224

Santoso, B. A., Lestari, W. D., & Surakarta, U. M. (2022). The Effect of Digital Marketing on Purchase Loyalty with Customer Satisfaction as an Intervening Variable on Products Starbucks in Sukoharjo. 5(2), 253–265.

Saputra, R., & Wala, G. N. (2024). Pengaruh Tekanan Sosial Terhadap Perilaku Konsumtif ( Study Literature Review ). 2(3), 111–122.
https://doi.org/https://doi.org/10.38035/jkis.v2i3.1466

Sarah, K. S., Hurriyati, R., & Hendrayati, H. (2021). Analisis Social Media Marketing Melalui Instagram Terhadap Keputusan Pembelian Pada Produk Clothing Linkswear. Jurnal Manajemen, 12(3), 397. https://doi.org/10.32832/jm-uika.v12i3.4877

Sarhan, S. (2024). Pengaruh Gamifikasi Terhadap Keterlibatan Pelanggan dan Loyalitas Pelanggan pada E-Commerce Shopee. x.
https://ejurnal.teraskampus.id/index.php/simetris/article/view/154

Sari, I. P., & Atmaja, F. T. (2024). Impact of social comparison and peer pressure on iPhone consumer happiness and innovativeness. 23(1), 42–55. https://doi.org/http://dx.doi.org/10.24123/jmb.v23i1.768

Sarstedt, M., Ringle, C. M., & Hair, J. F. (2021). Partial least squares structural equation modeling. In Handbook of market research (pp. 587–632). Springer. https://doi.org/https://doi.org/10.1007/978-3-319-05542-8_15-2

Sekaran, U., & Bougie, R. (2017). Metode penelitian untuk bisnis: Pendekatan pengembangan-keahlian, edisi 6 buku 1.

Shahzad, M. F., Xu, S., Rehman, O. U., & Javed, I. (2023). Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR. Scientific Reports, 13(1), 21751. https://doi.org/10.1038/s41598-023-48835-6

Shinta, R. E., & Lestari, W. (2019). The Impact of Financial Knowledge, Lifestyle Pattern on Career Woman Financial Management Behaviour with Locus of Control as. Journal of Business & Banking, 8(2), 271. https://doi.org/10.14414/jbb.v8i2.1524

Sitorus, M. B. (2016). Studi Literatur mengenai Gamifikasi untuk Menarik dan Memotivasi. Studi Literatur, 1–10.

Soetandio, L. L., & Effendy, junko alessandro. (2024). Pengaruh Gamification Terhadap Online Impulsive Buying Dengan Affective Reactions Dan Cognitive Reactions Sebagai Variabel Mediasi. 9.
https://doi.org/https://doi.org/10.37715/jp.v9i2.4777

Sugiharti, H., & Maula, K. A. (2019). Accounthink: Journal of Accounting and Finance 2019 Pengaruh Literasi Keuangan Terhadap Perilaku Pengelolaan Keuangan Mahasiswa. 4(02), 804–818.
https://doi.org/https://doi.org/10.35706/acc.v4i2.2208

Sugiyono. (2022). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif dan R&D.

Susilawati, S., Zain, R., Majdi, M. Z., & Rahayu, J. H. (2022). Pengaruh Media Sosial Dan Status Sosial Ekonomi Orang Tua Terhadap Perilaku Konsumtif Mahasiswa Program Studi Pendidikan Ekonomi Universitas
Hamzanwadi. JPEK (Jurnal Pendidikan Ekonomi Dan Kewirausahaan), 6(1), 186–199. https://doi.org/10.29408/jpek.v6i1.5715

Tai, H., & Tu, T. T. (2023). Impact of gamification on Genz impulse buying behavior: Evidence from Shopee application in the Vietnamese market. Global Research Review in Business and Economics, 9(5), 45–57. https://doi.org/10.56805/grrbe.23.9.5.36

Tajuddien, R., & Praditya, A. (2022). Pengaruh Sosial Media terhadap Perilaku Konsumtif Mahasiswa di Online Marketplace. Jurnal Arastirma, 2(2), 180. https://doi.org/10.32493/arastirma.v2i2.23169

Wibowo, A. W., Widyamarta Raya, S. D. P., Widiantoro, S. N., & Krisputrantri, O. (2024). Pengaruh Tekanan Sosial Terhdap Gaya Hidup Konsumtif Remaja Di Cosan Demangan Kecamatan Depok Sleman.
https://repository.debritto.sch.id//jspui/handle/123456789/192

Widodo, D. Y. P., & Prasetyani, H. (2022). Pengguna Shoppe Sebagai Media Promosi Untuk Meningkatkan Daya Jual Produk Sebagai Narahubung Sosial Marketing. Journal of Systems, Information Technology, and Electronics Engineering, 2(2), 12–17. https://doi.org/https://doi.org/10.31331/jsitee.v2i2.2497

Yusriman, Y. (2025). Interaksi Sosial Dalam Era Digital: Dampak Teknologi Rerhadap Hubungan Manusia. 454–461.

Zou, Y., & Wang, S. (2025). Consumer experience and perception in gamification marketing : evidence from the user survey of POPMART. March, 1–16. https://doi.org/10.3389/fcomm.2025.1388020

PlumX Metrics

Published
2026-03-13
How to Cite
Bahar, A., Widyaningsih, D., & Kusumajaya, R. (2026). CONSUMPTIVE CULTURE AMONG STUDENTS: CONTRIBUTIONS OF SOCIAL MEDIA MARKETING, SOCIAL PRESSURE, FINANCIAL MANAGEMENT, AND SHOPEE GAMIFICATION. Journal of Management : Small and Medium Enterprises (SMEs), 19(1), 739-758. https://doi.org/10.35508/jom.v19i1.27361

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.